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Dune 2000 trainer
Dune 2000 trainer









dune 2000 trainer
  1. DUNE 2000 TRAINER HOW TO
  2. DUNE 2000 TRAINER CODE
  3. DUNE 2000 TRAINER PC
dune 2000 trainer

DUNE 2000 TRAINER HOW TO

That's probably why it's not working but I don't know how to fix Hmm. :505: in function Įrror::36: No types found :441: in function 'hl_c_gen.CheckCFileIncludes' :389: in function 'hl_c_gen.FindOrGenCFile' I see error messages in the Lua Engine window when I try to enable any of the cheats: Otherwise, this seems like the best Dune table so far. I'm not sure what's different that changes this state.Īnyway, I tried it on two versions of Dune with similar results: They sometimes are invincible against enemies but other times not. My troops still gets killed by dust storms. I checked 'COMMON (Activate/Deactivates all cheats)." I also tried checking 'Initialize values" and I get this message in the Lua Engine window: the logs from the Lua Engine window).Īnyways to add hegemony? Btw, trainer is amazing, ty.Īnyone else getting '?' for the Value to everything under "ent.Faction:getCachedResNetProd (add static resources, i.e. Therefore when you will request update(s), please specify game version and what option does not work and what are the symptoms (incl. You have to set what resources you want to add (open _plus to see options) or populate all (_plus -> Initialize values).Got a chance to try Dune: Spice Wars and here is the result (first prototype, should work on future game versions until devs make some brutal changes into code):

DUNE 2000 TRAINER PC

Click the PC icon in Cheat Engine in order to select the game process.Therefore when you will request update(s), please specify table version, game version, which option does not work and what are the symptoms (incl.

DUNE 2000 TRAINER CODE

It simply locates the game metadata (types, fields, methods) and uses them to generate the code (C header files) so that the cheat code (regular C files) should always work with whatever game version you have. This table does not use any static addresses or AOB scans. Those weird names for cheat entries are names of class:method (basically function) where the cheat was implemented.

  • ent.HegemonyData:setProd (Hegemony +10000).
  • ent.Structure:addReconProgress (faster recon of ?).
  • logic.Upgrades:update (fast building construction).
  • ent.Structure:updateRecruitment (faster recruitments of units except militia).
  • ent.Army:addSupply (your armies will never run out of supplies).
  • ent.Unit:isWormTarget (your units are not targeted by worms).
  • ent.Unit:getSpeedModifier (faster units).
  • ent.Entity:hurtBy (God mode, Disadvantage of AIs against free villages).
  • ent.Refinery:getHarvestRate (you must have some refineries).
  • ent.Faction:addRawResource (add collectable resources over time).
  • You can set what resources you want to add (open _plus to see options) or populate all (_plus -> Initialize values), or just use the default values that are populated automatically when the cheat is activated.
  • ent.Faction:getCachedResNetProd (add static resources, i.e.
  • Open the table in CE, open the game process and select cheats you want to use (you will see a lot of logs as the code is dynamically generated from your game's metadata), enjoy Got a chance to try Dune: Spice Wars and here is the result (should work on future game versions until devs make some brutal changes into code):











    Dune 2000 trainer